Devlog – Bugfixing & Small Extras


What changed

Mic passkey (no more “ghost keys”) 
If voice recognition fails to catch the passkey, the console no longer prints a non-existent localization key. No false clues, no confusion - errors are now communicated clearly.

Bottom bar FX (when “console” appears)
Refined the effect when the word “console” shows up in the bottom bar: tighter timing and clearer visual/audio feedback.

More robust voice - keyboard switch
Improved fallback logic between voice and text input: after repeated mic failures the game explicitly offers the keyboard, and you can switch back to voice smoothly.

The frog has… personality
At the start of the game, if you choose not to shoo it away, try clicking it several times: it now reacts with a small effect.

Files

Resurface.exe.zip 114 MB
43 days ago

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